Plug Em Up

Technical Skills:
| Unity 2018 | C# | UI | Game Jam |
Plug Em Up was a game idea I suggested to my team during the 2018 Brains Eden Game Jam. However, since we instead followed the idea that would later become Fist Full of Nanas, I decided to pursue this idea on my own later on that summer.

In this game, the player is beneath decks of a ship under attack by an enemy. It is their job to repair the ship by placing wooden planks over holes created by the cannon-fire before hammering them in with the left mouse button; aiming to survive as long as possible before the ship inevitably fills up with water.

The standout feature of this game is that although the player should be looking to rebuild the hull as soon as possible, they can also 'plug' up any holes they don't have time to fix with their fingers. This was achieved by creating 26 possible hole locations, positioned accordingly with the 26 letter keys on the keyboard, creating a twister-like scenario if they are not fast enough.

To imitate a game-jam environment the majority of this work was done within three days, with minor additions such as art, sound (all created first-hand) and multi-resolution compatibility added later. The code for this game can be found here.